Design: what it feels like to be living now
At a 1962 conference at the Museum of Modern Art, conservative art critic Hilton Kramer denounced Pop Art as “indistinguishable from advertising art” because “Pop Art does not tell us what it feels like to be living through the present moment of civilization. Its social effect is simply to reconcile us to a world of commodities, banalities and vulgarities.” But perhaps the content of graphic design is exactly that: an evocation of “what it feels like to be living through the present moment of civilization,” with all its “commodities, banalities and vulgarities.” How else can we discuss the content of a typeface or why the typography of a surfing magazine suddenly becomes relevant? Or how a series of made-up or ‘self-initiated’ posters—already a medium of dubious functionality— can end up on the wall of a major design museum? Work must be saying something, which is different than being about something.
Because the nature of the designed object is limited, individual objects are rarely substantial enough to contain fully rendered ideas. Ideas develop over many projects, spanning years. Form itself is indexical. We are intimately, physically connected to the work we produce, and it is inevitable that our work bears our stamp. The choice of projects in each designer’s oeuvre lays out a map of interests and proclivities. (I use the singular designer in the categorical sense, not the individual.) The way those projects are parsed out, disassembled, reorganized and rendered reveals a philosophy, an aesthetic position, an argument and a critique.
This deep connection to making also positions design in a modulating role between the user and the world. By manipulating form, design reshapes that essential relationship. Form is replaced by exchange. The things we make negotiate a relationship over which we have a profound control.
The trick is to find ways to speak through treatment, via a range of rhetorical devices— from the written to the visual to the operational—to make those proclamations as poignant as possible, and to return consistently to central ideas, to re-examine and re-express. In this way we build a body of work, and from that body of work emerges a singular message, maybe even what it feels like to be living now. As a popular film critic once wrote, “A movie is not what it is about, it’s how it is about it.” Likewise, for us, our What is a How. Our content is, perpetually, Design itself.
– Michael Rock